

You can move relatively quietly on stone, for example, while metal surfaces will have you clattering around like a professional kitchen.īut Gloomwood also replicates many lesser systems of Thief. Thief’s light crystal is replaced with a waxing and waning moon that shows you how visible you are, while different floor-types affect the loudness of your footsteps. Stealth is both light and sound based, with shadows and silence being your two most effective weapons.

Gloomwood dives deep into replicating the base mechanics of Thief for its own purposes. But the house is fortified with a magical barrier that can only be disabled by finding two talismans, one housed in the nearby jail, and the other located somewhere in Gloomwood’s sprawling docks. Your initial objective is to rendezvous with an associate who goes by “G”, hiding in a manor house on Main Street. Gloomwood puts you in the role of a nameless doctor in a city ravaged by a mysterious affliction, which could be a disease, or could be something else.

From the couple of hours I’ve spent with Gloomwood’s (now available) demo, the results are potentially very interesting. Developers Dillon Rogers and David Szymanski (who previously created the splendid retro-FPS DUSK) have their own ideas of what it wants to do with Thief’s template. That isn’t to say, however, that Gloomwood exists purely as a tribute. From art to audio to systems, it is a delicately crafted homage to the original stealth masterpiece, one that seeks to remind you of all was great about Looking Glass’ most successful game.

But Gloomwood is a pastiche in the original sense of the word, namely elevation through celebration. Today pastiche is often used as a derogatory term, for artworks that are viewed as a lesser version of an earlier, better creation. Gloomwood, however, drinks more deeply from Garrett’s (presumably stolen) cup, entering into the more specific territory of pastiche.
Gloomwood demo series#
The Dishonored series was “inspired” by Thief, taking the broad design ideas and spinning them off with a bunch of other concepts into something largely new. It would be easy to say that Gloomwood is inspired by Thief: The Dark Project.
Gloomwood demo Pc#
Gloomwood is published by New Blood Interactive and is available now on PC via Steam early access.Developer: Dillon Rogers and David Szymanski The game is planned to be in early access anywhere from one to two years and will contain all districts of the game world as well as every weapon, item, enemy, and an additional feature not currently available. The early access version of the game will give you immediate access to five parts of the game world including the fishery, cliffside caves, cliffs, tavern, and the lighthouse.
Gloomwood demo free#
You can give Gloomwood a try for yourself by downloading the free demo and get a taste for the stealth-based immersive sim. Players will have the freedom to experiment with the world to see what kind of chaos ensues in their pursuits of freedom from the treacherous city. Fans of the original Thief will feel right at home with the game’s core mechanics and immersive world. This wonderful indie is inspired by immersive sims and survival horror games from the late 90s and early 2000’s giving this a very modern “retro” feel. With a trusty cane sword at your side, creep around the shadows of this mysterious city and attempt to escape with your life as more horrors reveal themselves. In a Victorian city consumed by an ancient curse, players must plan their escape using only their wits, stealth, and various eccentric weapons. Gloomwood promises to immerse players into a dark Victorian city with mystery and horrors around the city's shadows. Immersive sim powerhouse duo Dillion Rogers and David Szymanski have crafted a new stealth horror experience for our tainted hearts.
